The D.O.F.-GUIDE designed by Lutz Konermann ©1990

Let's start with an example of a classical depth-of-field problem (35mm-film):
Since the D.O.F.-Guide's transparent wheel 35A (with black "lens-curves") freely rotates over its grey scale M (with white "distance-lines" and "f/stop-circles"), you will immediately be able to position the focus (triangle) in such a way that the symmetrically corresponding pairs of "d.o.f.-delimiter-dots" along the lens-curves (take e.g. the pair just below the two "25"s, left for far and right for near) are equally close, respectively, to the distances of the farthest and the nearest object in question. (It's harder to put in words than into practice... ;-) As a result the D.O.F.-Guide gives you the following information at your fingertips:
But that's just the beginning! Here are the additional informations which you would hardly get from any other tool at the same speed and ease of use:
Within minutes of practice you will get used to the D.O.F.-Guide's unique interface, which gives you a multitude of choices at a glance. Soon you will learn that - based on the margin which is determined by the corresponding pair of "d.o.f.-delimiter-dots" (related to focal length and f/stop) - you can easily and intuitively distribute any surplus of depth-of-field in either direction by turning the wheel. This way you will be able to quickly solve even the following problems:
Any more wishes?